(Any and all suggestions for getting the point to move based on the team riding it and for locating it would be greatly appreciated)
A wild building has appeared! A building in between friendly spawns now allows teams to get up to the next level quickly and it also houses a full health pack.
Engie was hard at work replacing them lights. Lighting on the map completely redone from the ground up.
For whom the horn sounds. A horn is sounded based on where the point is. For instance, if the point is heading down into red's side you will hear red's version of the battalion's backup play. If its leaving blu's side then you'll hear blu's version of the buff banner.
The point doesn't get stuck between a rock and a hoovy place. No collisions on the point itself and if you are under it you will slowly be crushed.
The path is clear lets move on forward! New pathways have been created on the upper level to allow for easy access and better opportunity to do the thing!
Detail work was done water shout in between spawns. Now stop tripping over it!
Detail work on ramps by spawn. Stop falling up them!
Ramps removed on the joining sides of the upper level. They were more speed bumps then anything else.
Soldiers can't magically rocket up in midair over walls. They can still bomb you from there.
Heavy is still dancing in spawn but now he has a stage. Toss him a sandvich he works hard doing nothing but dancing!