koth_rust a2

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I figured I hadn't told you guys anything about this - this map was sitting around gathering dust, so I may as well spill the beans.
I am currently doing a pretty big (height only) overhaul to the connecting areas outside Red and Blu spawn due to a ramp being to steep. Because it is a load of height changes, it is quite complicated to factor it into all the pathways and generally reproduce the same look I was happy with... 64/128 units higher.
Anyway, I haven't been able to update this map for several pressing reasons, but rest assured - an update IS on it's way... even if it does take several weeks to arrive :)
Once again, continuing on the preparation for a gameday:

-Threw a load of nodraw around the map
-Closed in the skybox - it's now no longer a big blue box around the map
-Added clipping on top of the buildings so that you can no longer get up to places you aren't meant to be
-Made the skybox really tall. Really tall.
-Added a couple more signs to help players navigate even better

I did also run this map with 32 bots (sorry!) to see how much spam resulted from having 32 players around the central area. I have to say, I felt pretty pleased with the result, there wasn't too much space, and yet everyone fitted in nicely.
Here are those two overview pictures I mentioned earlier (one with cl_leveloverview and one without):

So, I've been using this guide here to prepare my map for a gameday. Hopefully, I can finish all I need to do to prepare it for a gameday this weekend, so I should be able to get it into a gameday next weekend.
What I've done:
-added signs around the map so (hopefully!) everyone can navigate the map 100% easier
-added patches as overlays underneath health and ammo packs so people know where they will respawn
-added 2 new pictures, with both being overview pictures (one using cl_leveloverview and one without)