Koth_RocketIsland A1

Fight for control on a hidden rocket base disguised as a lighthouse on an island.

  1. hurtcules
    Very early playable build of Koth_RocketIsland

    Core Design features
    - Symmetrical map design
    - Spawn room windows, facing each other
    - Water surrounding level
    - Multiple spawn room path flows

    Players fight for control on an island rocket base disguised as a lighthouse marine bay. Red and blue are constantly fighting over control and the map has been split right down the middle.

    Video disscusing design here

    View: https://www.youtube.com/watch?v=fLpbfMcGvGI&feature=share


    1. hl2 2016-07-27 21-22-34-74.jpg
    2. hl2 2016-07-27 21-22-50-70.jpg
    3. hl2 2016-07-27 21-23-07-77.jpg
    4. hl2 2016-07-27 21-23-16-22.jpg