koth_production

Past 72hr Jam Entry koth_production B13

Changes
- Improved the 3d skybox to improve the maps feel
- Lighting overhaul to improve visibility behind mid bunker and hut
- Detailing on the mid divider wall and transition building at spawn
- Fixed a bunch of 1 Hammer unit gaps around the map that caused inconvenient clipping during play
- Added nobuild on top the divider at slope/hut
- Adjusted crate position at Mid to cut off major sniper sightlines from mid to the transition building

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B12 changes
- Toned down the lighting around mid
- Improved area portals at water, spawn and mid
- Added nodraw to many surfaces that lacked them
- Adjusted the shape of the divider by shack to be less sharp
- Removed some crates covering mid
- compressed the map file down to help speed up downloads
- Removed remains of the map left in the skybox

Known issues
- 1HU gaps and misalignment from rushing the maps layout during the 72hr jam.
- Dark patches of lighting around the windows behind the mid tower

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B11 Changes
- Closed off many sniper sightlines (thanks to strafe for pointing out the major ones)
- Improved lighting to aid visabillity
- Toned down lighting at the connector building
- Replaced some brushwork with props
- Some detailing at the connectors and the mid bunker

Known issues
- 3D skybox rendering brushes that are not supposed to be there

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Just re-uploading the file since it got wiped from the servers
B10 Changes
- Refined the map detail by back of the mid bunker.
- Built cubemaps that was missing prior
- Improved clipping on doorways with jutted out parts