Koth_PITFALL

Koth_PITFALL A9

I have changed the skybox texture, but it may not stay as it is.
-made a few ramps less steep
-changed health and ammo around
-added some lights at point
-gravel next to point

Attachments

  • 20170215195118_1.jpg
    20170215195118_1.jpg
    199.5 KB · Views: 137
  • 20170215195127_1.jpg
    20170215195127_1.jpg
    201.3 KB · Views: 137
  • 20170215195051_1.jpg
    20170215195051_1.jpg
    292.7 KB · Views: 149
  • 20170215195101_1.jpg
    20170215195101_1.jpg
    234 KB · Views: 152
-made the spawns on ground level
-made the ramps thinner at mid to add a side part
-air vents above health and ammo
-removed lifts
-added a flank walkway

Attachments

  • 20170209201941_1.jpg
    20170209201941_1.jpg
    261.5 KB · Views: 136
  • 20170209202004_1.jpg
    20170209202004_1.jpg
    250.4 KB · Views: 121
  • 20170209202012_1.jpg
    20170209202012_1.jpg
    271.8 KB · Views: 157
  • 20170209202018_1.jpg
    20170209202018_1.jpg
    130.5 KB · Views: 140
  • 20170209202039_1.jpg
    20170209202039_1.jpg
    263.6 KB · Views: 143
-blocked off areas above cap with prop barriers
-added trigger_push so that people on cap can get to the side buildings quickly
-other minor changes

Attachments

  • 20170207182418_1.jpg
    20170207182418_1.jpg
    197.2 KB · Views: 108
-added lights to top room in middle trans building
-joined the buildings watching mid with the flank ones
-small extra details
-slightly moved the health and ammo
-fixed one of the "WATCH YOUR STEP" signs

Attachments

  • 20170204171512_1.jpg
    20170204171512_1.jpg
    372.1 KB · Views: 153
  • 20170204201818_1.jpg
    20170204201818_1.jpg
    182.2 KB · Views: 151
  • 20170204201830_1.jpg
    20170204201830_1.jpg
    174.4 KB · Views: 153
  • 20170204201918_1.jpg
    20170204201918_1.jpg
    197.5 KB · Views: 164
-signs to show the pits
-more space to stand on at cap
-brightened some of the rooms

Attachments

  • 20170204171022_1.jpg
    20170204171022_1.jpg
    204.6 KB · Views: 141
  • 20170204171037_1.jpg
    20170204171037_1.jpg
    154.8 KB · Views: 153
  • 20170204171512_1.jpg
    20170204171512_1.jpg
    372.1 KB · Views: 141
-put back the missing wall
-clipping on 1st left transition building
-added a new building on the left coming up to point
-signs on/ around pits
-deleted no draw on flank buildings
-detailing under the point

-messed up with the side and sky clipping

Attachments

  • 20170203204238_1.jpg
    20170203204238_1.jpg
    79.6 KB · Views: 115
  • 20170203204320_1.jpg
    20170203204320_1.jpg
    253.9 KB · Views: 120
  • 20170203204328_1.jpg
    20170203204328_1.jpg
    169.2 KB · Views: 138
  • 20170203204341_1.jpg
    20170203204341_1.jpg
    188.5 KB · Views: 116
  • 20170203204351_1.jpg
    20170203204351_1.jpg
    150 KB · Views: 121
  • 20170203204533_1.jpg
    20170203204533_1.jpg
    162.9 KB · Views: 114
  • 20170203204729_1.jpg
    20170203204729_1.jpg
    156.1 KB · Views: 116
-block bullets on doorways
-added spectator cameras watching the point
-evened out a bad floor (middle transition building)
-put nodraw to fill in some areas

Attachments

  • 20170130164358_1.jpg
    20170130164358_1.jpg
    214.4 KB · Views: 146
-made glass windows on left transition building
-changed the middle transition building
-shortened the metal on mid
-got rid of the double health and ammo on red side

Attachments

  • 20170130093547_1.jpg
    20170130093547_1.jpg
    806.3 KB · Views: 117
  • 20170130095318_1.jpg
    20170130095318_1.jpg
    332.9 KB · Views: 147
  • 20170130095331_1.jpg
    20170130095331_1.jpg
    586 KB · Views: 111
-brightened spawns
-fixed control point so it can now be capped
-a few other small things