Update: Swapped lower and higher portions, filled holes with water,
added some walls to prevent snipers who remain below to camp the opposite team,
added low walls to the point to be able to keep it a little easier but fair,
added walls to upper exits to minimize spawncamp and spam coming from said exit,
added a platform between floors to ease rocket and sticky-jumping (flank),
denied the engineer of it's tools in most of the superior portion of the map
changed the central pillar to something more round
applied nobuild to all stairs, spawn pathways included
Problems: Water refuses to work, and instead appears as a map leak (need help)
Map feels a bit claustrophobic, might have to increase the size