Version a6:
-Moved both spawns back to create more space outside of spawn.
-Moved both sides so that there is more space on mid.
-Added medium ammo and small health pack on the second floor of the main buildings.
-Removed the flank route from the left side to point.
-Changed the layout of the left side so that it has the same height as the point, making it easier for teams to push from that side.
-Changed some Hint/Skip brushes.
-Removed the health packs at the point; now it's just ammo packs.
-Increased the capture area of the point.
-Changed batts so that it's more enclosed and so that the arch faces to the left.
Version a5b:
-Added a metal grate to the floor on the sniper balcony that lets players above safely see who is below and vice/versa.
-Tweaked the stairs in the main building.
-Added some overlays for decoration.
-Fixed some misaligned light fixture props.
-Fixed a nodraw texture on a face that is visible during normal gameplay.
-Updated some Hint/Skip brushes to match the current map geometry.
-Added some props for decoration.
-Tweaked the ramp in the middle route from spawn.
-Added blocklight brushes in the shutter doors in the main buildings to block light from the outside when compiling the map.
-Increased the brightness of the lighting on the first floor of the main buildings.
Version a5a:
-Fixed a potential Sniper sightline from the Sniper balcony all the way to the back of batts.
-Expanded the main buildings so that there is more space to fight inside.
-Shrunk Sniper balcony a bit and moved the stairs forwards so that instead of it being 2 separate staircases, it's just 1.
-Removed the Orange crates in the main building and made it so that players can just walk through the main building and the staircase that leads to the Sniper balcony.
-Added some overlays for decoration.
-Changed the handrail brushes at the left route of spawn to props.
-Edited some Hint/Skip brushes.
-Added more nodraw textures on faces that aren't visible during normal gameplay.
-Fixed an issue of getting stuck on the wooden fences on mid if you crouch next to them.
-Improved lighting under Sniper Balcony.
-Made the barrel stacks near mid higher to avoid scouts jumping on them and then jumping to sniper balcony to get a free sniper kill.
-Added some props for decoration.
Version a5:
-Added a custom First Aid sign texture next to the resupply lockers at both spawns.
-Lowered the right wall in batts.
-Changed the flank route so that instead of it leading to the enemy's batts, it leads to point.
-Removed the Flank balcony and the bridge connecting it to the Sniper balcony.
-Lowered the point and changed the cover.
-Raised the roof of the main building, sniper balcony, and batts.
-Extended Sniper balcony forward to be in line with the wooden fence on the left side.
-Moved health and ammo packs that were on point to different locations to better suit the new point layout.
-Changed/Added Hint/Skip Brushes for optimization.
-Changed Clip brushes.
-Extended the wood fence on the left side to remove a potential sniper angle.
-Added some overlays for decoration.
-Added some props for decoration.
-Added more nodraw textures on faces that aren't visible during normal gameplay.
-Changed/Added Areaportal entities for optimization.
-Added more skybox props to decorate the 3D skybox.
Version a4d:
-Made the health and ammo packs be perfectly symmetrical on both team sides (they were previously rough approximations)
-Changed the patch textures underneath the health and ammo packs to be 1 patch for each pack instead of 1 big patch that was under both packs.
-Improved the lighting in the non-playable area next to the flank balcony and added a sign that says "Trespassers will be VIOLATED" because I find it REALLY funny.
-Added some props for decoration.
-Added subway trains at both spawns that leave at the beginning of each round.
Version a4c:
-Added some props for decoration.
-Fixed a misaligned texture of a warning sign on a gate on the left side.
-Added and changed some cubemaps.
-Fixed some misaligned textures.
-Added more nodraw textures on faces that aren't visible during normal gameplay.
-Added custom texture of a subway system map to both spawns.
-Improved the lighting in the sniper balcony and the staircase that leads to it.
-Set the BrightnessHDR values of every light source to be the same as their Brightness value.
Version a4b:
-Improved lighting in the top-secret room.
-Added Hint/Skip brushes for Optimization.
-Fixed an issue regarding the right route from spawn to batts not being the same for both teams.
-Fixed an issue regarding the BLU team logo on the left side not appearing.
-Added env_cubemap entities.
-Added a 3D Skybox.
-Improved lighting in the subway stations.
Version a4a:
-Removed the 4 wooden fences at the ramps leading to the point. They made the path towards the point too claustrophobic.
-Moved the Health and ammo packs in the main buildings to the left so that they aren't directly below the dropdown.
-Added a custom Sniper PSA overlay in the sniper balconies.
-Improved lighting in the right route from spawn to batts.
-Improved lighting in the middle route from spawn to the main building.
-Improved lighting on the second floor of the main buildings.
-Extended the funt_nobuild brush to cover the area outside of the shutter door.
-Changed the handrail brushes to props in the right route to batts.
-Widened the right route to batts and added props for decoration.
-Added more props to the non-playable area to the left of spawn.
Version a4:
-Textured both spawn rooms to make them look more like subway stations.
-Textured the inside of the main buildings.
-Textured the Arch above point, the left side, and the flank routes and flank balcony for both teams.
-Changed the spawn doors from static props to dynamic props.
-Added more nodraw textures on faces that aren't visible during normal gameplay.
-Altered the blockbullets brush at the fences to the left of the shutters to be more accurate to the fence's geometry.
-Removed the right window from the sniper balcony and widened the left window. The right window was useless since all of the angles are obstructed by cover; the left window has angles that arent obstructed.
-Fixed some env_soundscape entities inside sniper balcony that were too big and could play indoor ambiance if the player jump below the sniper balcony, near the full ammo pack.
-Added a custom "DO NOT FEED" overlay at batts (right side).
-Improved the lighting for both spawns. (They now have light_spot entities instead of regular light entities)
-Improved the lighting in batts.
-Improved the lighting in the main buildings.
-Added light fixture props in the areas that had their lighting improved.
-Added signs that direct players to batts and to the control point.
-Moved the pipes in batts to be closer to the arch, mostly done to make space for the new light fixture props.
-Replaced the handrail brushes in the main buildings with props.
-Added some props for decoration on the second floor of the main buildings.
-Added Hint/Skip brushes in the main buildings for optimization.
-Replaced the orange walls on batts and left side with 2fort sniper fences. (It's not a TF2 map until you have the 2fort sniper fence somewhere)
-Widened left side a bit more to provide a bit more covers for teams that are retreating.
-Added handrails near the top-secret room that is not a secret.
-Made the ramp that connects batts to the back of main less steep.
-Fixed the big satellites dishes fading out too soon.
-Changed the main shutter props to brushes.
-Added a super cool texture at both spawns.
Version a3d:
-Fixed an issue in which it was possible to shoot through the metal fence outside of the shutter doors.
-Added some props at spawns for decoration.
-Added Areaportal entities at the train station exits at spawn for optimization.