koth_manila a1

An attempt at using a dynamic point in koth

  1. Shrimp
    My first release of a koth map. Figured I'd try adding a moving control point to make things a bit more interesting.

    Credits to ABS for his resource pack and Void for the oak tree models.

    Images

    1. manila_1.png
    2. manila_2.png
    3. manila_3.png

Recent Updates

  1. cap time change