God this was a mess to make. I just hope it was worth it.
The map is just a basic KOTH map, but more based around height, then length. It has a decent amount of room for sentry, pill, sticky, and rocket jumping.
The main way of going up and down the platforms are ladders, which I tried my best to implement.
There are two ways to get to the point, either you go through the large, open warehouse/courtyard, or a small house useful for sniping and getting to some of the platforms.
The point is on top of a large stone pillar, which you climb up to get to. Or you can, you know, rocket/sticky/sentry jump over, or jump from one of the platforms.
This is my first map, and I tried my best to balance it and make it look decent. Please let me know what you think about it!
I might be releasing updated versions later, trying to balance it some more based on feedback.
If anybody wants the .vmf file to look at the map, I can give you an older version. If anybody wants the compile code, sure, I'll prolly reply with it.
Forgot to add the fact that I was using the Boojum Snark's Mapping Resource Pack - https://tf2maps.net/threads/ultimate-mapping-resource-pack.4674/
And also Frozen's Base Entities Prefab - https://tf2maps.net/threads/resource-prefab-base-entity-map-prefab.19143/
On March 1st at 2PM CST, the site will be put in to read only mode for maintenance. Maintenance should not take longer than an hour. Very sorry for the inconvenience, but drop by and say hi on Discord.
KOTH_Ladderal_Combat_Final v1 2018-8-25, V2
Map I made for the Summer Jam centralized around an obelisk and ladders.
- KOTH_Ladderal_Combat_V2 Aug 30, 2018