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KOTH_Ladderal_Combat_Final v1 2018-8-25, V2

Map I made for the Summer Jam centralized around an obelisk and ladders.

  1. ᶠʳᵉˢʰ ᵖᵃˢᵗᵃ
    God this was a mess to make. I just hope it was worth it.

    The map is just a basic KOTH map, but more based around height, then length. It has a decent amount of room for sentry, pill, sticky, and rocket jumping.

    The main way of going up and down the platforms are ladders, which I tried my best to implement.

    There are two ways to get to the point, either you go through the large, open warehouse/courtyard, or a small house useful for sniping and getting to some of the platforms.

    The point is on top of a large stone pillar, which you climb up to get to. Or you can, you know, rocket/sticky/sentry jump over, or jump from one of the platforms.

    This is my first map, and I tried my best to balance it and make it look decent. Please let me know what you think about it!

    I might be releasing updated versions later, trying to balance it some more based on feedback.

    If anybody wants the .vmf file to look at the map, I can give you an older version. If anybody wants the compile code, sure, I'll prolly reply with it.

    EDIT:
    Forgot to add the fact that I was using the Boojum Snark's Mapping Resource Pack - https://tf2maps.net/threads/ultimate-mapping-resource-pack.4674/
    And also Frozen's Base Entities Prefab - https://tf2maps.net/threads/resource-prefab-base-entity-map-prefab.19143/

    Sorry!

    Images

    1. koth_ladderal_combat_final0000.png
    2. koth_ladderal_combat_final0001.png
    3. koth_ladderal_combat_final0002.png
    4. koth_ladderal_combat_final0003.png
    5. koth_ladderal_combat_final0005.png
    6. koth_ladderal_combat_final0007.png
    7. koth_ladderal_combat_final0008.png
    8. koth_ladderal_combat_final0009.png
    9. koth_ladderal_combat_final0010.png
    10. koth_ladderal_combat_final0011.png
    11. koth_ladderal_combat_final0013.png

Recent Updates

  1. KOTH_Ladderal_Combat_V2