koth_industry a15


  1. Detailing and working on mid

    Added roofs to buildings and made them look nice.
    Added buildings around spawn.
    Repaired outside of map for 3D skybox
    Fixed some brushes to func_detail for optimization.
    Updated other things.


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  2. Huge update to areas

    Changed courtyard near mid up a bit
    -Removed center tower and replaced with warehouse
    -added a balcony to white mid building
    -removed covered bridge
    -reworked the center entrance from spawn courtyard option
    - reworked shortcut
    -Played around with prop placement for details and game play effects.
    -im forgetting something for sure.


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  3. Textures & started work on first courtyard

    Started work and redesigned some areas of courtyard 1 and allowed for passage through certain sections

    added detail to mid
    refined certain parts of the map.


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  4. packing the map

    Forgot to pack a texture Fixed that now is all good!
  5. little things

    Fixed little bugs with maps and door speeds and props
  6. Fixed little Things

    + Added hallway by the elevated section by the bridge to allow more flank routes. Not sure about this yet just put it there to get a feel for it.
    + Increased door speeds
    + Started work on custom stairs and fixed angle for the pathway up to the elevated area.
    + made the room by the stairs for the elevated area bigger
    + Added large ammo/health under point where train is
    + Added a few more ammo packs
    + Fixed clippings
  7. Health Kits

    Added more health kits and ammo in certain areas
    Started to play around with textures because I was bored.
    Added a subway that can kill under mid.
  8. Areas Relooked at

    Re did some areas on both sides.
  9. Changed Mid

    I changed mid a bit adding an area below and will add a train soon like cp_well. I also added some other hallways to get below. Pictures will come soon
  10. clippings

    Added a clipping to building where could be exploited
    fixed some skybox issues