Koth_coldline_B2.5

- Some visual changes
- polishing
- Optimization update
- FIX Warning: overflowed CClientRenderableslist group 7
- Snow Effect

And More:

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After a long time the 2.5 BETA is here version of the map

In this update:

- Huge visual change
- Christmas theme
- Return of the old theme
- Train added at control point

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The first beta phase is ending, there are still 3 more to go

Overall the update was about detailing, finally the buildings near the middle had a detailing

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In this update

- new name
- detailed map
- new skybox
- halloween themed map
- changes in the middle

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After some playtests I feel that the map needs to move towards something bigger and so welcome to the BETA version of the map, currently the map is at version 1.5 in the sense of being half alpha and beta, I still need some analysis mainly on point control and some changes were made due to the previous Thursday playtest.

- in terms of visual only the spawns were changed​

- a ladder has been added for spies to access the sniper area​

- changed lighting​

- modified pickups​

- altered textures​


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- Attempt to solve the respawn time issue
- Visual update
- More props scattered on the map
- The map has been increasing
- Spawns has been redesing
- A new elevation
- in the train area has been slightly updated
- Clips throughout
- New pickups on the map

Attempts to solve the spawncamping problem:

The map was slightly enlarged, you could say it was stretched, changing the respawn time and redesigning the respawns, adding an elevation and removing the old door

Special thanks to all playtesters​




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An update of some gameplay and fix changes


- the middle design has been changed a bit
- the control point has an elevation
- control point design has been slightly modified
- signs to help the player find pickups
- the first middle entry has been slightly modified
- change in sightline of first middle entry
- new lighting in the train area

A special thanks to all playtesters

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Koth_bigfoot_a7 (UPDATE)​

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- THE MIDDLE GOT BIGGER
- 2 NEW ENTRIES IN THE MIDDLE
- THE BLUE TEAM AREA HAS BEEN INVERTED
- CHANGED SKYBOX

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Koth_bigfoot_a4 (UPDATE)​

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- improved middle trap
- the middle entrance got bigger
- the middle got bigger
- new cover for the map
- supplies easier to find
- new entry in the middle


special thanks to all playtesters​

erk
ඞSUSSYඞ
Defcon
Mel
ryacom

grog heffley
DrDapper
Rickedy Split (Commissions Open
Gruppy



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this is the second version of the alpha, bringing some changes in the middle and putting new ways to be able to access

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