I made changes before the retest. The changes have been altered with the feedback.
I think it should be common sense to not use condenscending tones when feedbacking thx.
Made some areas larger and longer
Made the awkward building next to the point an open area with a death pit, and made route changes related to it.
Made the original death pit look better and brighter
Globally shortened spawn times
The map wasn't playable due to an oversight on my end (lack of testing).
- Made so red can get out of their spawn.
- Added some lights / brightened some lights for better lit rooms
- Made so the capture zone is visible (orange dev texture)