koth_disposal

koth_disposal a11c

Patch Notes for A3!

- Reduced the height of the highground due to several player concerns. May still be subject to extreme change.
- Lowered the control point and ramps near the point to make the angle of approach a lot less extreme.
- Removed a small pipe platform near the control point, and lowered several pipes so moving from the control point to the highground is a lot easier now.
- The railings above the control point are now lowered and accessible by every class via the pipe platforms (still unable to build on them).
- Changed the health kit on the highground to a small health kit so it isn't as easy to defend the location.
- Repositioned spawns around so its easier for players to leave spawn.
- Made it clear that the window in spawn is a window, and now requires jumping to access so players will know getting up there requires more effort than actually leaving spawn, but continues to exist for both detail and the ability to see outside of spawn.
- Changed the ammo pack and small health kits beneath the point to small ammo packs and a medium health kit to incentivize players to travel there more often.
- The cliff pathway has become thinner, making it a lot more dangerous to traverse due to how easy it is to fall off.
- Add two sightline blockers, one outside the main entrance to the control point which will be eventually replaced by a prop, and a small change inside the main building that stopped a sightline that would be easily abusable by snipers.
- Small little display changes, such as disabling shadows on the rail props.
- Replaced the stairs for simple ramps (custom stairs will be made later).
Patch Notes

- Stopped an issue causing blu players to spawn in red spawn.
Patch Notes for A2!

- Greatly reduced the size of the map, removing a decent portion of the map.
- Changed the textures to be less straining on the eyes, as well as help players understand which side of the map they're on.
- Restructured the map so pathways to the point are more understandable and easy to grasp (players were frequently getting lost trying to get to the point).
- Add Respawn Visualizers (foolishly forgot to add them, spies were getting into spawn).
- Changed the fall zone beside the cliff to a lava texture, so players are more wary of taking that route.
- Added a railing between the Control Point and Deathpit, so it isn't as easy to airblast players off to their deaths.
- Lowered the deathpit slightly so players can be more frequently pushed in from the sides.
- Added props to act as cover.
- Made several areas larger and wider to reduce the chokey nature of several routes.