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Koth_Dirtway A5

A simple direct Koth map designed for quick, high intensity matches.

dirtwaya4(1).jpg
This is an early version of a map I like to call Dirtway, my first map.
Being my first map it is very poor, by the time I realized some of the flaws of this map, such as little to no height variation, it was kinda too late.

So enjoy this steaming pile of crap.

---Planed before RC1 of this map:
-Finish the "waypoint" building
-Make the building around the CP more balanced and not just be siting there
-Make the map fun for all classes without over/underfilling the map
-Add textures
-Add a viable way to make snipers less OP without making large, in the way, objects/ buildings.

---To be changed/removed next update:
-2nd unused floor of the big orange building
-Health/Ammo rooms sticking off "waypoint" buildings

If you decide to test my new map I would love feedback, both good and bad. I won't get much better as a mapper without it.
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My Idea/Theme for this map is for it to be like a rural desert highway, and seeing as desert is a very broad term, I decided to make the ground mostly dirt, hence Dirtway: Dirt Highway.
Author
GrismarPicklemelt
Downloads
600
Views
600
First release
Last update
Category
King of the Hill

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Latest updates

  1. Potential Final Update

    This may potentially be my final update to Koth_dirt_way, It has never been a very good map and I've dumped loads of time into trying to make it a good map. As much as I wanted it to be in a somewhat balanced state, It doesn't have the potential...
  2. Layout Rehaul

    Welp, after 4 months and a disaster of an mvm map, I'm back with Koth_Dirtway_a4.1! After testing with some bots, watching a few demos of my map being played, and lots of sight lines, I managed to make something I hope is playable by classes...
  3. Posting this because map tester requires version name in map file

    So I can get this tested I renamed it, thats it.