koth_dam

koth_dam a12

This version has some pretty significant changes and I'm prepared to stay in alpha for a bit longer to iron out the reblocked areas. Some of these changes weren't exactly necessary but I thought they'll make it feel better to play on.

Changes:
  • Changed to rotated symmetry
  • Lowered light brightnesses a bit
  • Moved the brick house forward a bit
  • Added some height variation inside the brick house
  • Swapped the stairs and choke positions on the main building
  • Rearranged rollout areas
  • Added a new rollout option to the left which leads to the gravel dump
  • Increased gravel dump height
  • Temporarily removed 3D skybox
  • Added doorway between the gravel dump and the main building
  • Removed the flank under point
  • Simplified some geometry
  • Reduced visleafs
  • Fixed capture zone decals for people with fps configs (hopefully)
  • Added a slope to the small hp and ammo under point
  • Removed railing on the upper catwalk
a12 pics:
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I fixed a lot of minor issues in this version which should make the map more comp-ready.

Changes:
  • Widened map a bit
  • Moved the spawns further from point
  • Fixed spawns to allow 16 people on each team
  • Replaced all previous lighting with proper lighting
  • Made the nipple on point thinner
  • Added some displacement along rollout
  • Fixed single-step transitions
  • Added a flank where the dumpsters used to be
  • Added better roofs to signify out-of-bounds areas
  • Added some minor detailing around point
a11 pics:
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This is more of a patch version but I decided to release it as a10 anyways.

Changes:
  • Removed deathpit access
  • Rotated spawns so that both doors are easily visible
  • Added some more cover to point
  • Added crates near point to allow access to the top catwalks
  • Made the main choke less wide
  • Made the side choke wider
  • Added a doorway in the building above point to nerf the sentry spot
  • Rearranged the building by the upper spawn exit to remove a sightline
  • Shortened cap time
  • Added two pillars by the point
a10 pics:
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This update had a ton of changes:
  • Raised the middle section
  • Raised the cap into a nipple
  • Removed the walls on the catwalks
  • Split the catwalks into two separate ones
  • Split the main building in two
  • Removed the underneath area
  • Moved the spawns higher up and a little closer to point
  • Moved the primary health and ammo packs further from point
This version is a little bland texture-wise but I was mainly focusing on the level design aspect.

a9 pics:
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There are quite a few changes from the last version and I probably forgot some:
  • Moved each team's main building slightly closer to point
  • Removed the ibeams above the point area
  • Removed the scaffolding area
  • Added a building in place of the dropdown onto the lower area
  • Removed the fence by the lower area
  • Removed the remaining prop cover on the point area
  • Removed the roof on the point walls
  • Removed some of the windows in each team's main building
  • Moved the water towers by rollout
  • Replaced the gravel elevator with a truck
  • Added a platform to allow all classes to cross the back-top area of the main building
  • Altered the shape of the main choke
  • Slightly raised the ceiling in the lower area
  • Changed the concrete texture to a slightly darker one which can be blended with grass
    • I'm hoping to move the theme from abandoned construction to overgrown abandoned
a8 pics:
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I had uploaded the wrong file
Changes:
  • Made the windows in the main buildings one-way, only attackers can see onto the point
  • Raised the area around point to be less steep
  • Removed several props on point
Changes:
  • Replaced the railings on point with a windowed wall
  • Added stairs to point
  • Added a some props near point to be used as cover
  • Added some initial detailing and better textures to the point area and battlements
  • Added health and ammo pickups to the small choke, to the sniper box, and to the scaffolding
  • Increased the size of some health and ammo pickups
  • Cleaned up the brushwork so that it is almost entirely on grid
  • Added ibeams to the point area
  • Slightly lowered the height of the outer walls around the point
  • Raised the skybox
  • Added a clip at the previous skybox height
  • Added rain
a7 pics:
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Changes:
  • Raised the point 16hu
  • Removed the wooden ramps on point
  • Added catwalks onto the point from each wall
  • Added a large wall on the outside of point to prevent environmental deaths near point
  • Changed the medium health and ammo packs on the wall to small packs
  • Fixed the ramps behind and below point so that they are less steep
  • Removed the wooden ramps by the crane in favor of flat scaffolding
  • Widened the interior hallway along rollout
  • Moved the lower stairs closer to choke
  • Added a small health and ammo pack above the lower stairs
  • Raised the area beneath point 64hu
  • Added a cylinder below the cap
  • Added a medium ammo pack in front of point
  • Added overlays to indicate the capture area
  • Replaced the large lower pipe with a metal sheet and some barrels
  • Moved the water and trees to a work-in-progress 3D skybox
  • Combined resupply cabinets
  • Removed clip above the gravel pile along rollout
  • Added glass wall by upper stairs to mitigate spawn camping
  • Fixed grid alignment for many brushes which should improve clipping
  • Added small health and ammo packs by the scaffolding
Thanks for the feedback on the last imp!

a6 pics:
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Changes:
  • Moved the chokepoints closer to point
  • Added a fence on the lower edge of point
  • Added some concrete blocks to point
  • Added a roof, walls, and multiple rollout paths to the area between spawn and point
  • Removed the ceiling from the sniper box
  • Added a new entrance to point below the sniper box
  • Added a small tower near the new point entrance
  • Change the gravel displacement on point a little
  • Added a nobuild region to the gravel on point
  • Made the glass on point a bit smaller
  • Made the scaffolding by the crane look more like scaffolding
  • Added more detailing
  • Raised up the spawns so that there is a slight height advantage upon leaving spawn
  • Widened the choke building
  • Added another exit from the choke building
  • Removed the lower spawn door
  • Added a third spawn door on the side
  • Combined the stairs below point into a ramp
  • Moved the turbines a little forward
  • Separated the lower entrance to the turbines into two doorways
  • Removed the shutter in the lower flank area
I've been working hard on this version so sorry for the slower updates!

a5 pics:
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