koth_dam

koth_dam a12

Changes:
  • Removed all dev textures in favor of concrete textures
  • Raised the spawns up much higher to mitigate the height advantage
  • Moved the spawns closer to point to reduce the useless open areas
  • Added some cover behind choke to block sightlines
  • Added some light props
  • Closed off lower spawn exit from the surface
  • Added a shutter between the lower spawn and the lower outside area
  • Made a hallway in the choke building
  • Added a ramp from the choke hallway to the area below point
  • Removed some weird geometry in favor of displacements
  • Added a small extension to the upper choke building
  • Added soundscapes
  • Changed water heights
This version has some issues that I overlooked, primarily a missing texture and a missing trigger_hurt in the higher water.

Please let me know of any feedback you have : )

a4 pics:
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Changes:
  • Removed the gray buildings
  • Added a choke closer to the point
  • Added trucks by the point to help block sightlines through the main choke
  • Added a wall on the lower side to prevent environmental deaths
  • Added an area below the point which can be dropped down onto
  • Added turbines below the point
  • Added a path on the higher side of point
  • Made the flank tunnel from the lower spawn door smaller
  • Added some props
  • Rearranged health and ammo placements
Hopefully this version has fixed most major sightlines. I am aware of several that are still present which I will be fixing in the next version.

Also for the next version I will be moving the spawns closer to point and changing the height advantages so it is easier to push against a forward hold.

Thanks for the feedback :)

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I removed a lot of height advantages here but I went a little overboard and now the map is too flat. I also moved the spawns further from the point which leaves a lot of boring unoccupied area. A full list of changes is below:
  • Added choke outside of spawn
  • Added access to lower flank area from the spawn choke
  • Made the gray buildings smaller
  • Added a roof to the building further from point
  • Made the area around point flatter
  • Removed the building on point
  • Added a ramp from one of the gray buildings to the lower flank area
  • Added a large wall between the halves of the map as a placeholder to block sightlines
  • Added water below the map
I am aware of the large number of long sightlines in this version and I will be changing several things in the next version in order to help fix those issues.

This version is also open to allow environmental deaths which I think I will remove or at least restrict in the next version.

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