The name of the map has been changed to koth_canary as I have decided upon a theme for the map once I have finished balancing.

There are no longer ramps that lead directly down to point from the spawn rooms, as that was stupid.
The whole map is nearly indistinguishable from the previous, only sharing very minute details with the old version.
Major changes to outside the spawn regions.

The angled walls have been replaced with multiple horizontal walls that break up sight lines.

Added walls to the right side of the mid bridges to break up sight lines more.

All of the windows now have borders to distinct them as actual windows and not holes in the walls.

Fixed a bug with the doors on point being able to be forced open by players standing underneath them.
Fixed a detail brush not properly displaying through the doors on the objective.

Fixed a brush that was not properly placed on the blu side window hut.