central point is being experimented with so heavily, the map has reverted to alpha stage.
-central point is much more "porous", with both old balconies and the new roof route open
-fixed clipping door on upper floor
-respawn times changed again to be slightly longer for everyone but mostly the defenders in the hopes that you all finally get that tug of war feeling you all crave from koth
trying to finish this map was a mistake
want to finish this map after all this time. this version features an alt route over the rooftops that i might undo if it ends up being worse than the original setup
-should be properly packed now
-it's not dead (yet)
-lots of texturing has been done
-clipping clipping clipping
-rudimentary 3D skybox
-reworked the rightmost routes towards the point to look better
-moved the stairs around the point a bit
-minor prop- and texturework
-made the pillar in the central route smaller and rounded, to open the place up
-reverted balconies to earlier state
-reworked the control point area, opening the point up a lot more
-radiotower now has two stories, and the roof has become inaccessible
-changed the balconies to make them less op
-fixed lighting on top of the radio tower
-minor texture- and propwork
-replaced the ramp in the road with a barrier
-updated the ramps from spawn to roofs to be more immersive
-widened main route out of spawn
-lowered radio tower roof slightly, should be easier to shoot across now
-turned the full pickups to small ones
-added a couple gameplay signs