(Will upload better preview picture later)
[Note, I've gotten the map playtested thanks to the TF2Maps server. And yeah, the maps has some problems. Mapping is more of a hobby of mine and I've never publicly released a map before but I decided to join the 72hr jam just for fun. It was really fun and the community is really amazing and welcomming and I've taken note that I got a lot to learn when it comes to mapping.]
A King of The Hill map that's gonna be mirrored to make it easier on me during these 72hours and to make it equally fair for both teams. A giant bomb (exploding barrel) will fall from the sky whenever a team caps the point.
-Change the pumpkin-bomb field to a regular minefield.
-Change the radioactive barrels to pumpkin-bombs. Most players don't realize that they are tf_generic_bombs.
-Make the map way wider.
-Create a working 3D Skybox. I'm having some issues at the moment.
-Make the falling barrel actually a bomb to avoid lawsuits and make the falling more realistic.
-Change the geometry here and there and add some PlayerClip to block scouts, demomen and soldiers from advancing too quickly.
-Add arrow props to guide players better.
72hr koth_bombfall b34
Capture the point to make bombs fall! (Actually they're exploding, radioactive barrels)