Changes

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- Rearranged certain things.
- Added a block to BLU side so its equal with the other side for RED.
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- Ammo and health in lower bats.
Changes.

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- Shutter size fixed.
- The lobby is now not as wide.
- The left side is now rearranged.
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Changes

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The lobby was entirely redesigned for both sides.
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Changes.

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- Added a new doorway under the right side for both sides.
- Remodeled both lobbies.
- Added new cubbies near the control point.
- Removed ramp on the left side.
- Rearranged doorways from the court-yard, to lobby on both sides.
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Minor Changes.

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- Minor bug fixes.
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Changes.

Added a little plot of high-ground in both lobbies. Added a ramp on both left sides. Also fixed bug spots and structures.

Both spawns have 2 cabinets now. As well there is a floor throughout lobby.

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Cap time changed to 10 seconds rather than 12 seconds.
If there is a problem with this in testing, please recommend a number in seconds.

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Overall the same layout.
Reason for the version skip.

While I was taking a break, I saved a new version of Berryville just like this one. However, it somehow and I mean it, somehow got deleted or scrapped by my own computer while moving (moving as in, moving into a new house.)

That should clear up a lot of things. There was a Berryville_a9, it just got erased by god knows what.

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Changes.

Everything. New Lobby, new spawn, and new point.
Performance info.

I wanted to test performance, it's not much, but almost every doorway is a 'Hint' now. Area portals will be added in the other versions.
Major.

- New route to the roof on Left Side.
- Closed off the route in Shack.

Minor.

- New Skybox.
- Both shutters are a tad bigger.
Major.

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Redone right side once more.
- Fixed the overall size of the map.
- Moved pack-placements.
- Remade lobby once more.

Minor.

- More trees.
- Garage for both sides of the map.