KoTH Hesperus

KoTH Hesperus A2A

A2A

Changelog:
- Fixed RED's respawn cabinets
A2

“Feel more like the Wall of China”

Changelog:
  • 72hr artpassed the ship (Hesperus)
  • Extended the Quarterdeck closer to the point and removed the stairs leading up to the Quarterdeck
  • Added more spectator cameras
  • Changed welcome point
  • Widen the route that leads to the Quarterdeck
  • Added a healthpack to the pole
  • Extended the pole
  • Improved clipping
  • Reverted roofs to blocks
  • Opened up the building that the main route goes through
  • Attempted to destroy some sightlines
  • Added more signs
  • Changed spawn and spawn courtyard drastically
  • Added a healthpack and ammo near the Sniper Deck
  • Made a small entrance leading up to the sniper deck and path to the Quarterdeck
  • Nodrawed a bunch of stuff
  • Changed the low ground route leading into mid
  • Added doors
  • Added some cover in the courtyard before mid
  • Added gameplay signs to the spawnrooms
  • Added skybox thingy
  • Added Scatman’s World whenever a point is captured. Just for you @Tango
  • Added some easter eggs
Comparison between A1A and A2:
koth_hesperus_72_a1a_justcam0006.jpg

koth_hesperus_72_a20016.jpg

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koth_hesperus_72_a1a_justcam0007.jpg

koth_hesperus_72_a20015.jpg

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koth_hesperus_72_a1a_justcam0004.jpg

koth_hesperus_72_a20008.jpg

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koth_hesperus_72_a1a_justcam0003.jpg

koth_hesperus_72_a20006.jpg
Changelog:
- Version changed from a1a_nomodels to just a1a
Changelog:
- Have temporarily replaced the fences with brushes.
- (Hopefully) packed custom content.

Notes:
Custom content might not be packed. There might be problems with the spawns and point. If you find any of these problems, please ping or DM on Discord.