KotH Genesis

KotH Genesis a1

Watched the demo, took the feedback, made some changes.

-Goals:
-Reduce sightlines and engagement distances
-Make it possible to approach the point without being spammed

Changes to a1:
- Added cap tape to outline capture area
- Introduced more height variation to the central area
- Rebuilt the point and surrounding area to favor closer ranges
- Added some buildings to break sightlines and add cover
- Moved and added pickups
- Moved the point back to emphasize the long way around
- Added a staircase to the dropdown in the end building
- Added a 3rd route to the point behind where the fence was
- Rerouted spawns and added a window to make the path more clear
- Attempted to obstruct some of the nastier sightlines
- Added some more team coloring to the central area
- Removed some devtextures to get a feel for atmosphere
- Mucked with central pylons to make it clear they can't be jumped over
- Added BlockBullets and some props to show you can't lob over the buildings to spawn
- Added a pass-thru to get to the upper walkway on the outside from the inner building

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