KOTH Brine

KOTH Brine a7

Broke up the mid area a bit, added a death pit under the point that you can't see until it rises >:D, added a real flank route through the waterside hill, fixed bug wherein you can't win unless you have both points.
Probably the most minor update so far.
-After feedback from a5 gave me the epiphany that, yes, this is technically a new gamemode, I took the leap and made the wheel a full-on cap point. Well, technically. It has it's own, custom, HUD icon (DEAD chuffed I made that work) and caps like a control point would, though of course you don't change the timers by capping it. Also it still caps really quickly.
-Other than that, I've removed the signs in the hope that the gamemode should be intuitive enough now that you can understand it after 1 round or so.
-Also, the stickies now bunce off the point. No more floating stickies.
-The health pack in the wheel room got demoted to small after I recieved 2 complaints about how strong it was. Not sure about that though, might revert later.
-Deathcam changes. Not that anyone cares.
-A cable has been added to more clearly link the wheel to the crane mechanism over the main point.
Logic has been changed slightly. The wheel now acts as a seperate mini-point of sorts. Some more pack shuffling.
The wheel/point dynamic has been changed. Again.

Now, whichever team is holding the point can turn the wheel to raise the point, whereas the team that is not holding the point (a.k.a. attacking) can turn the wheel to lower it. If the attacking team captures the point, they become the holding team and thus can turn the wheel to raise the point.

It's not complicated, I swear.

Elsewhere, the spawnyards have been reworked (and now look pretty snazzy ngl) and some packs have been shuffled around. A... flank of sorts has been added to the wheel house with height advantage. A flank for a flank, not every day you see that, huh?
Inverted the lifting point - it now raises when you spin the wheel, and is on the floor by defaut. The central route as well as the upper flank have seen major reworks, most directed at the former.