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kotf_flushtown 2023-07-17

im gonna make the gamemode so you cap at your current base and then you have to move bases in an alternating fashion. i just dont think it will be fun unless the flag moves around the entire map and not just between 2 bases over and over.

made d harder to defend
some weird detailing
+2s defender respawntime, -6s for base switchers
needed a plank to A!!
cleaning cleaning cleaning
new doorway?
cleaning cleaning cleaning
ammo patches, sounds, decluttered under C a lil bit
reverted low ground being SUPER LOW, it's now reasonably low. dumbest change i ever did!
new A point
spaced out the bases more evenly
D is like a mini steel
brought back the jeanpaul rollercoaster
new HUD
new optimization

thanks to mr burguers and pierogi my two favorite foods and entity helpers
this wasn't worth the compile time tbh
Extremely rushed. some sloppy brushwork and no optimization. I wont be able to work on this for awhile. If anyone wants to help finish this map, let me know over discord mitch#8222. The brushwork is almost entirely angled on C and D though.

Many changes to the connectors underground
+5s intel return time
Swapped A and C, but i'm probably going to change it again. lava base should be A, water base should be D.
2/8 respawntime -> 3/10 respawntime
Small changes to every base
Fixed Gamemode/Overtime
Enabled every base for capturing at the start except the enemy's
resup locker @ A
broken spawndoor @ C

tried to fix the overtime bug but was unsuccessful

i think having multiple control points ruins the koth timers but i'll be redo-ing the hud eventually to not need them