|nudged cap building closer to the middle of the map
|raised pit
displacements
|changed some cover around in the side building
|fixed cap reduction timer starting before the players are able to move
|detailing stuff

+added a gigasightlne
I'm happy with how a7 plays but I want to experiment with some things
|completely redesigned the side route with the full health kit, I hope this makes it a bit more useful
|healthkit adjustments and placement
|brightened up some areas of the map
|texture fixes
|angled roof on the chute route to make rocketjumping up to it work better
|clipping improvements
|detailing tweaks and additions
|raised the height of the buildings so people stop bitching that they can see over them
|optimizations

+added a prop jump up to the concrete highground bit for easier access
+added some sightlines probably

-removed mid exit that didn't get much use and simplified the route connecting it
+added a timer that counts up, to show how long the round has been going on for
|changed the geo in the side-route to be more "realistic"
|detailing stuff
|changed fog settings
|increased the height of the skybox roof
|changed the size of some ammo boxes by mid
|brightened up some spots
|optimizations

-removed one-way doors, made them two-way
|fixed logic bugs causing the cap progress to be reset and HUD to freak out
+added detailing
|pickup adjustments
|changed geometry around the drop down exit straight out of spawn to make it much more open and easier to rotate between
|changed the way the cap time gets reduced, now can go down from 45->5 seconds, taking 10 seconds off the cap time every 90 seconds now, instead of 20 seconds after 2 minutes and 10 after 4 minutes
|added a drop down to the cave route, seeing what that does, probably not much
+added some health around mid
|reworked the cave area of the map
|added a sign to the one-way doors that will help players understand that they are one-way only
|adjusted the size and placement of some pickups
|made the side buildings easier to get into
|adjusted some geo around spawn to help players roll out to mid quicker
|nerfed some sniper sightlines, snipers should now have to sniper from more exposed locations to kill people on the point
|minor visual stuff
+added new one-way doors to the side building for easier access
|connected the cave routes and changed the geo a bit, this will hopefully give attackers another angle to take down sentries
|moved and adjusted health and ammo pickups
|optimizations
|Hopefully fixed a logic bug that removed all cap progress when the cap time gets reduced the second time
+added another reduction in the captime triggers after 4 minutes
|visual enhancements
|changed lines the announcer speaks and timing
|changed the map name
|opened up some routes
|changed some pickups
|changed some geo around
|fixed unintended sightlines cause by displacements
|visual enhancements
|fixed some cliff rocks being able to be perched on
|details