Kiviak

Kiviak B1

Believe it or not we're hoping to update this one more time!

New in this version:
-Normal Pop!
-Changes to Advanced Pop!
-Map rotated to better match skybox
-Lighter shadows
-More Displacements

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Popfile Changes:
Wave 1 - C.A.P.P.E.R Scouts upgraded to giant, Bots spawn in squads

Wave 2 - Giant Black Box / Battalion's Backup Soldier added, Powerjack Pyros slowed slightly

Wave 3 - Additional tank added. More and stronger Giant Demomen. New Huo Long Heater Heavies

Wave 4 - Spies spawn to a less ridiculous degree. Max robots enforced

Wave 5 - Additional non-giant crit heavies with medics added. Giant heavy has crits too. Also support squads of Bushwhacka Snipers with Buff Banner / Escape Plan Soldiers

Wave 6 - 6 Tanks total. Manmelter Pyros and Caber Demomen added to the Batsaber Scout supports


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Layout:
Both paths are twistier, which should make sightlines even shorter.
Church moved entirely
Out of bounds areas expanded in preparation for 3d skybox
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Aesthetics:
Snow textures and skybox changed to timberghost artpass ones
More enterable buildings
Less dev textures, more displacements
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Gosh we changed a lot. Here goes:

Custom Advanced Popfile!
Wave 1 - Cow Mangler Soldiers, Pyro and Scouts with Secondary Weapons. Some very lost Huntsman Snipers

Wave 2 - Powerjack Pyros with Medics. Shotgun Heavies for Support. Retro.

Wave 3 - One tank with 2 Giant Demomen. Consider it a warning.

Wave 4 - Conch Soldiers, Pyros, Scouts, Demomen and Heavies. Spies too, oh my!

Wave 5 - Giant Deflector Heavy and Two Giant Medics. They are the 1%.

Wave 6 - Two Big Boss Tanks, served on a bed of Crit Bat Scouts. Serves 6.


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Big Layout Changes!
Nearly everything outside the robot spawn are has been redesigned if not utterly replaced. The map now features:
-A second tank path
-Frigid, watery deathpits
-A second, larger spine bulding
-A severely abbreviated bot-delay pit
-Sightlines are a lot shorter​


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Cool Snow! Hot Wood!
The map now looks more like a Greenlandic Village, thanks partly to @Tumbolisu 's Ice, Snow and Ice and partly to some colorful painted wood textures vmt'd into exisence by yours truly​


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Other Changes!
-Hatch area / Player spawn is brighter. Like a lot brigher. Almost too bright. Covering the entire radar station in baby oil didn't help. New texture for the next version.
-Definitely an explosion at the hatch now
-Improved clipping/nobuild
-Bots enter map from BOTH entrances
-99% of bigrock advanced robot content removed
-Robot engineers and snipers effectively nerfed
-Oh yeah....FORWARD UPGRADE STATION​
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...Oh man, that's beautiful
Some minor fixes:
-Replaced an unpacked custom texture with a stock one
-Added a respawnroomvisualizer to red spawn
-A few geometry changes