Kanyona

Kanyona A3

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Changelog:

GENERAL:
-Got bored and added some textures

SPAWN TRANSITION:
-Added a 1-way door in favor of those leaving spawn to the doorway in line with the side entrance to the train room
-Changed the slanted building to be a small shack that can be stood on
-Added two small wooden barricades under the steel bridge to block a nasty sightline

OUTSIDE MID:
-Added a set of ramps up the containers and then up to the roof for quicker roof access

TURBINE SIDE ROOM:
-Made the outside exits wider

-Possibly more I dunno lol

Screens:
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Changelog:

GENERAL:
-Renamed from Canyon to Kanyona (mostly a joke)
-Brightened and added lights where necessary

SPAWN:
-Made the spawn room larger and above the ground to give those who are leaving it a height advantage
-Removed the outer shutter doors
-Changed the dip in the floor in one of the exits to two walls on opposite sides, forming an "S" shaped corridor to the farther exit

TRANSITION TO MID:
-Removed the passage through the slanted building (wtf was I doing)

MID:
-Added signs and two giant glass windows to make the location of the point more obvious
-Removed the annoying cover wall

SIDE ROOM W/ TRAIN CARS (Station?):
-Fixed (the lack of) clipping with the flatcars inside the room


-Possibly more I dunno lol

Screenshots:
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Fixed the spawns
I was retarded last night and forgot to add in the respawn room triggers. That, and the light above the point wasn't bright enough, so both are fixed now.