Coilblaze

Coilblaze rc8

b5-b8

MID:
-made door leading to balcony slightly wider and taller
-made left flank slightly wider to make it more viable
-rotated mid forward spawn points slightly to reduce the chance of players heading to the wrong direction

2ND:
-made middle entrance slightly taller
-added a shutter to the shack entrance
-removed the previous shutter entrance
-cut down the right side of 2nd a tiny bit
-moved cover behind the point slightly to the left to block a sightline more
-removed some railings to smoothen gameplay behind the point
-reduced the amount of obstructing detail geometry around point
-clipped harry potter spot

LAST:
-added more cover on the left side highround
-added some cover to the highground behind point
-lowered the capture area trigger of last point to make capping it while in the air harder (yes I watched your demo!)
-got rid of a hiding spot on the middle entrance
-added nobuild on top of the cover behind last

OTHER:
-made stickybombs bounce off shutter door frames
-lots of detailing, minor tweaks and clipping
- #treeswayyyy
b5

MID:
-clipping fixes around mid house
-replaced platform on left flank from mid house to 2nd with a building to kill silly sightlines

2ND:
-reworked cover behind 2nd slightly
-fixed clipping mistakes (thanks Tmbr)

LAST:
-detailing work on models and geometry
b4

MID:
-removed cabinets from forwards
-added no entry sign on forwards shutter

2ND:
-removed cabinets from forwards
-added no entry sign on forwards shutter
-smoothed the step from forward

LAST:
-added teslacoil particle effects
-added finale tesla particle effects when last point is capped

OTHER:
-soundscapes!
-various clipping fixes
-a bunch of detailing and lighting tweaks
b3

MID:
-slimmed mid down to make unnoticed flanks a rarer thing
-replaced pile of crates with a less complicated prop for easier jumps on top
-made lower roofs a tiny bit larger for easier jumps on top
-reworked left entrance to mid to block sight lines more
-moved the 2 small ammopacks closer to the point
-added a medium healthpack to the lowground under point
-opened up the stairs to lowground to make it easier to see if anyone is under
-simplified mid overall removing props and brush work

2ND:
-reworked middle entrance from mid house to 2nd to block sightlines more
-nerfed sightlines from the back of 2nd to mid house entrances
-fixed the broken window on the left most entrance to lobby
-fixed spooky shutters
-fixed red forward spawn points

LAST:
-added some geometry and props to play around to the far left side of lobby
-added a small ramp to dropdown for easier access
-removed the window viewing dropdown to make dropdown more viable
-added a crate to the rightside for players to hold on top of
-simplified the propjump on the left side a bit
-moved small health pack to the other side to support flank more
-captime increased to 3sec from 2sec
-last attackers spawntime increased
b2

~ artpass vol. 1 ~
a10

MID:
-cut down the rightside highground a tiny bit

2ND:
-minor detailing

LAST:
-added a small highground behind the point on top of the glass panel
-added highground made out of pipes connecting left and right side
-included wip models of teslacoil parts
-new capturepoint platform model

prolly forgot a lot
a9

MID:
-blocked the sides a bit more with a broken window
-detail and lighting changes
-minor clipping

2ND:
-opened the roof behind 2nd to allow jumps into and out of the point
-added a new small highground overlooking 2nd, accessible from lobby with a small ramp
-changed one of the left side doors into windows (which can still be used as a enterance to lobby)
-some detailing
-lighting pass

LAST:
-replaced the silly staircase on the right side with a dropdown/secret accessible from the rightside of lobby
-some detailing
-lighting pass
-removed the extra small ammopack from red last
how did I miss that :v
a8

MID:
-made the left side enterance to mid smaller and buffed the rightside enterance
-removed the concrete barrier wall wich players could jump over
-made 2nd forward spawn face mid to cause less confusion
-changed props inside the mid building
-added jumpable awning on top of the lower enterance to mid
-reworked the left flank from mid to 2nd to feel a bit more chokey
-moved pickups around on house and added an additional small ammo

2ND:
-added an alternative door to the rightside alternative shutter route
-reworked main enterance a bit
-added some highground for the defending team closer to main enterance
-made some brushes behind 2nd into displacements instead
-moved medium health closer to the point
-replaced small ammo with a medium and moved it next to the med health
-added an additional small ammo to the new highground
-a few new props and lights
-detailing

LAST:
-moved highround a bit higher behind the last point
-made right side ramp up to the highground wider
-made the flank/secret on the right side smaller to make it easier to clear last
-added a prop jump from lower right to top right
-removed the left railing on lobby and added some props to get up easier

OTHER:
-spec cams!
a4-a7

MID:
-redesigned mid point (twice) into a broken building.
-highground now accessable from both left and right
-stairs leading from the lowground under the point to the point
-polished lobby and connectors to 2nd point
-extended the lobby building towards 2nd on the flank route side
-added small ammo pickups behind the tanks on mid

2ND:
-reworked right side shutter enterance to 2nd and removed the little building in front of the shutter
-left side enterance to last connected to lobby to make escaping 2nd into lobby easier
-moved first forward spawn a bit forward in front of the 2nd point
-sightline blocking across the point
-opened up the area behind the point more
-highground for the defending team on the left flank route

LAST:
-redesigned last point a lot
-removed highground from directly behind the point and added some cover instead
- reworked and polished the rightside chocke/holding area
-added a pilar to the left side to break the gameplay space a bit

OTHER:
-more frontline
-some detailing
-stuff that I forgot to mention