- Changed name from jump_yump to jump_yump_final
- Flipped red texture on jump 2
- Added more frogs to 4th cp and centered it properly
- Fixed tele to jump 4
- Added more arrows before water sync
- Minor texture changes
- Skybox changed to sky_arctic_01 (https://tf2maps.net/downloads/arctic-skyboxes.1373), which was made by Mikroscopic
- Built cubemaps
- Fixed some minor texture inconsistency
- Changed shape of the overheal triggers to be more intuitive
- The player is now given overheal for the water sync and bonus sync
- Re-added level number to jump 10
- Swapped playerclips on bonus 2 for taller platforms
- Bonus 2 is now possible (without edgebugging)
- It is unknown whether it is possible if the player jumps at the start
- Increased texture consistency for jumps 10 & 11 of course 1
- Added teleports to the previous jump for jumps where the previous jump is not easily reachable
- Increased teleport height in some water
- Made wall rocket-able on platforms jump
- Made the start teleport on the speedshot jump more - convenient
- Raised the water for the water sync
- Added arrow decal before water sync
- Added pillar to speedshot jump
- Removed ability to skip some bhops on b2