Itza

Itza a6a

-Changed the theme to desert (temporary theme most likely)
-Raised the ground outside of BLU spawn
-Raised the floor of the middle building between BLU spawn and A
-Reworked the boards/paths to A to try and make it easier for attackers
-Added more height advantage to the right pathway between BLU spawn and A to try and make it a more viable route to use
-Blocked off many terrible sightlines
-Moved the doorway from the left building to A farther away from the cliff
-Made area between left building and the cliff smaller
-Changed the full health pack next to the cliff to a medium ammo pack
-Adjusted almost all pickups to try and benefit spies and their cloaks
-Increased the size of A's capzone, that area should be less cramped now
-Tried to give defenders another place for a sentry, to try and balance things out a bit after giving attackers many benefits
-Adjusted connectors between B
-Added a new way into B
-Adjusted previous pathways into B to try and make it less terrible for attackers
-Shut off some nasty sightlines in B
* reduced BLU spawntime from 5s to 3s
* significantly modified A to make it less awful to attack. less sightlines too (I think)

* reworked right-most route from BLU spawn to A (again :V)

* BLU forward spawn is now blocked off until the first point is captured

* widened doorways leading to B
cp_itza_a4:

* reworked right-hand route to A

* added more stuff to A

* fixed respawn times; RED no longer has a really short spawn time on B

* replaced the egypt textures with some prototype Mayann content (thanks YM!)

* revised health/ammo placements
* completely remade everything after A, the connectors are shorter and B is smaller now

* minor texture and clipping tweaks
cp_itza_a2

* made both capture times shorter

* shortened setup time from 75s to 66s

* adjusted spawn times to be shorter overall

* reworked B to be smaller and less open, and also to even out height differences a bit

* re-angled the middle route from A to B to block the sightline going all the way through it

* removed red's flanky spawn exit

* reworked routes from A to B so that both routes are equally accessible by BLU from their forward spawn

* fixed players falling down a gap just outside BLU's first spawn

* added and moved health kits and ammo packs