Island a8

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
- added music buttons to the stage with 5 songs, 2 more can be unlocked
- added portal particles
- an aurora borealis can be unlocked
- improved map details
- updated upside-down room
- improved lighting
- updated credits
- added game texts
- added nobuild around the upside-down room entrance
- the no player clip area in the skybox is visible now
- added a new secret
- added more health and ammo packs
- the time of the laser recharge is set to ~30 mins now instead of 12
!!! I forgot to update the soundscapes txt file in the last version of this map. This version of the a7-map is fixed (I didn't rename the map). If you have already downloaded it, please replace it with this version and delete your sound.cache files. Thx
- the soundscape volume can be adjusted in the TF2 music settings
- added more buildings
- added more hidden rooms
- a new area can be unlocked by collecting a saxxy near every moth in a specific order and then pressing the death laser button near the church
- compressed map size
- new music
! The map has an empty skybox area. It looks invisible when being in the void. Here's the location . It contains a no player clip but players can walk around it.
- compressed map
- fixed a bug with soundscapes not looping
- updated map details
(Thanks to Hannes )
Updated bsp-file.
Replace it with the old trade_island_a6 bsp file if already downloaded before the update.
- added a church (with obi-wan jesus)
- more lighttowers
- added a bridge to the church rooftop
- added multiple Baragons underwater
- added more detail to the map
- updated credits room
- I've decided to remove the new cave system
- map details
- built houses under the stages to make them more realistic
- detailed upside-down room
- upside-down room has lower gravity
- more lighting/ particle effects
- new/ updated credits room entrance
- fixed a spawn teleporter exploit
- fixed an error where the spawn door cuts though the spawn window area

-- The gravity in the upside-down room and the outide area is triggered by trigger_gravity around the teleport exit entities. I advise you not to test the map with noclip!
-- There is a very tiny cave area added to the map. It's just a test and I will work on it on a future version of the map. There is nothing important yet; you can simply ignore it.
- brighter lighting
- heavily improved spawn rooms:
- new exits, the old ones are sealed
- tele exploit to get to the other team spawn has been removed
- added towers over the spawn rooms
- added a library room
- added a gallery room
- added a warp system: you don't have to walk from one map end to the other end anymore
- added palm trees
- you don't have to crouch anymore when walking up the fortress towers
- new music
- added credits room
- added upside-down room inside the mountain
- added a fortress with a lava arena
- added clouds for background (you can walk on some of them)
- improved spawn rooms
- added details (the platforms on the mountain don't "float" anymore)
- hidden møths
- new music