(OUTDATED) Improved Grappling Hook Physics Prefab a1a
TF2's default grappling hook physics suck.
THIS RESOURCE IS OUTDATED, and kinda bad (it doesn't work properly with eye position). I'm keeping this up until I make a new version.
TF2's grappling hook physics suck by default, so I attempted a fix based more on Titanfall 2's hooks, preserving player look direction/momentum.
It works by parenting a trigger_push to a player, enabling when the player grapples and steering their velocity based on their look position.
TF2's grappling hook physics suck by default, so I attempted a fix based more on Titanfall 2's hooks, preserving player look direction/momentum.
It works by parenting a trigger_push to a player, enabling when the player grapples and steering their velocity based on their look position.
- Works on laggy connections (150-300 ping)
- Works without point_servercommand
- Works for any number of players
- Configurable to work with any setup
- Because it propels players forward, grappling is generally faster, especially when aiming at the grapple target: this can be made far more natural by changing the server cvar tf_grapplinghook_move_speed to 400-500