Illinois

Illinois A16a

Changelog:
-Opened stuff up even more
-Removed shutter from the door that had a shutter
-Made the lower part of lobby slightly deeper to block weird sightlines across mid
-Made the dead-end closet into a route again (why tf did i make it a deadend before lmao)
-TIME CONSTRAINTS BE LIKE
-E
-gdfgbsdhfgsbhdkfgshkdfgskdhnfgshdfgnsdhfngsdfhsbdngf
-hey lois
-egg
-This is your brain on drugs. Any questions?
Changelog:
-Removed multiple pieces of cover to throw sniper a bone and to make certain areas less cramped and more fun
-Made the dropdown into the mid houses into a dead-end closet
-Removed shutter from the large lobby door
-Added shutter to perpendicular highground door and adjusted geometry around it to make those outside the door more vulnerable
-Spaghetti
Changelog:
-dsbhgasbjfsbhdfbgsdhfgsahdfgashdfashdfghasbdfhasbdgfhbjasdfgashdgfshdgfbsahdbgfshdfgsndshcgvbfcjhzbhdtfghsdgfbkhasgbdhf
Changelog:
-Fixed a weird overlay
-Made part of the fence on concrete into chickenwire
Changelog:
-Several geometry tweaks
-Moved medium packs that were on the concrete highground into the lobby
-Added small dropdown route from aforementioned highground heading into the houses
-Reverted previous version's change to the size of the capture zone
-mjgfbxsgjxbazerjgmh
Changelog:
-Made capture zone slightly smaller to encourage playing a bit closer to the hole
-Updated goal string to warn about the hole
-Fixed brushes that were supposed to be func_detail that weren't
-Adjusted some detailing in places
Changelog:
-ROCKET (entire new OOB area added under the pit)
-Added and adjusted bits of cover to block long diagonal sightlines
-Added a shutter to the pit that opens when the point is capped
-Added clipped roof over the middle battlements to make it more difficult to forward hold
-Slight geometry tweaks

Screenshots:
20190926195837_1.jpg
20190926200033_1.jpg
20190926195847_1.jpg
20190926195936_1.jpg
Changelog:
-Adjusted concrete highground to block sightlines and make lobby harder to forward hold
-Adjusted medium packs in aforementioned location to assist with reducing forward holding potential
-Made fence in lobby taller to make spamming over it harder
Changelog:
-Shifted hologram slightly
-Fixed inconsistent geometry in spawns
-Slightly lowered spawntimes
-Added markings to show where the triggers for the shutters at mid start and end