Illinois

Illinois A16a

Changelog:
-Tons of detailing (I couldn't help it)
-Removed brick/pipe walls to throw sniper a bone + allow teams to rotate around the point instead of being forced through it
-Point now caps significantly faster than before (7 seconds now, I think)
-Shifted ammo slightly
-Made point hologram translucent (will continue to adjust)
-Adjusted lighting
-Cubemaps
-Paid tribute to Illinoisan politics

Screenshots in the main thread will be updated instead of posted here, there's a lot of them.
Changelog:
-No more dev textures
-More detailing
-Not actually sure if I made any gameplay tweaks, I completely forgot what I did and didn't do

Screenshots:
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Changelog:
-(Hopefully) fixed some problems caused by func_brush bounding boxes
-Shifted the small left-most (spawner-side) door into Lobby more leftward
-Adjusted height of the cover wall in Lobby
-Added some brick textures to the exteriors of Lobby
-Adjusted lights
-Fixed hazard stripes inside the pit clipping inside the sewer cap prop
-???
Changelog:
-Redid the middle exit from Lobby to have the shutter closer to the point, added medium health and ammo to it as well
-Previous change also added an extension to the outside balcony w/ cover wall
-Added window exit from lobby to aforementioned new balcony extension
-Redid health in some other places
-Added ring of hazard stripes to the sewer cap of the pit
Changelog:
-Finally added spectator cameras
-Removed the pit death counter to encourage people to actually play the game
-Added wooden platforms atop the pipes at mid
-Added planks on the cap zone to allow crouch-jumping onto the small health ledge; pushed small health on said ledge slightly farther back to compensate
-Fully divided the lobby into two rooms to (hopefully) reduce camping more
-Redirected and slightly elevated a spawn exit to potentially reduce camping and to make the building more interesting
-Shifted the point hologram downwards so it doesn't block the view of any of the main sightlines
-Redid some signs and lights
-E
Changelog:
-Added cover inside the large team-sided buildings to make highground more difficult for the enemy team of that building to use
-More lights
-Texture changes
-Egg
Changelog:
-Added subtle hints that the pit in the center is, in fact, deadly
-Added pit death counters to spawns (prefab created by wiseguy149)
-Texture adjustments
-Lighting adjustments

Download's screenshots will be updated manually.
Changelog:
-Made the map more Illinoian
-Fixed inconsistent clipping problems
-Made cover on concrete smaller
-Made plans to add killstreaker to the death pit