Icewind A15

Cp_icewind,5CP map.

  1. performace update

    4uBo7_
    changed displacement on mid from power 4 to 3
    changed visclusters (reduced)
    changed brushes to details

    added detail scenery on mid
  2. clipping fixes

    4uBo7_
    properly clipped all the stairs
    added fence on second "yard" idk
  3. quality of life updates

    4uBo7_
    fixed symmetry issue
    added hazard lines around capture points to show where trigger is
    added nobullet brushes
    fixed displacement
    improved optimization

    tested respawns - no more 45 second ones
  4. symmetry fix

    4uBo7_
    ^ said
  5. minor fixes

    4uBo7_
    fixed symmetry issue
    fixed 2 missing textures
  6. game flow update

    4uBo7_
    flattened second, with all routes to it
    tightened lobby and moved shutters
    changed entrace to the stairs

    properly clipped displacements with bulletblocks
    fixed missing player_clips

    more optimization
  7. minor fixes

    4uBo7_
    added and changed healthpacks / ammopacks
    fixed missing texture
  8. major rework

    4uBo7_
    completely reworked second
    -removed some displacement to save memory
    rotated last 90° clock-wise
    -changed and added routes
    fixed broken respawn times
    fixed red shutters on second
    fixed symmetry issue on second
    improved optimization
  9. Visual update

    4uBo7_
    Changed triggers and changed theme to spring
  10. Version A6

    4uBo7_
    added no-entry barries, signs and more detail
    improved optimization