Icewind A14

Cp_icewind,5CP map.

  1. clipping fixes

    4uBo7_
    properly clipped all the stairs
    added fence on second "yard" idk
  2. quality of life updates

    4uBo7_
    fixed symmetry issue
    added hazard lines around capture points to show where trigger is
    added nobullet brushes
    fixed displacement
    improved optimization

    tested respawns - no more 45 second ones
  3. symmetry fix

    4uBo7_
    ^ said
  4. minor fixes

    4uBo7_
    fixed symmetry issue
    fixed 2 missing textures
  5. game flow update

    4uBo7_
    flattened second, with all routes to it
    tightened lobby and moved shutters
    changed entrace to the stairs

    properly clipped displacements with bulletblocks
    fixed missing player_clips

    more optimization
  6. minor fixes

    4uBo7_
    added and changed healthpacks / ammopacks
    fixed missing texture
  7. major rework

    4uBo7_
    completely reworked second
    -removed some displacement to save memory
    rotated last 90° clock-wise
    -changed and added routes
    fixed broken respawn times
    fixed red shutters on second
    fixed symmetry issue on second
    improved optimization
  8. Visual update

    4uBo7_
    Changed triggers and changed theme to spring
  9. Version A6

    4uBo7_
    added no-entry barries, signs and more detail
    improved optimization
  10. Update, a5

    4uBo7_
    fixed some skybox issues, further optimization