b6
layout update
optimization update
b5
add custom models:
- neutral color (gray) bomb
- variations of the official cactus

decluster the map
layout update
b4
layout change, allow attackers to gain height advantage over the point
minor detailing update
b3
add 3d skybox
fix clipping issues
expand some areas
continue artpassing
b1
the bomb in the tower drops and explodes at the end of evey round
artpassing the map
a3
update clipping around the CP and the map for smoother movement
slightly adjust lobby size
open and connect the second spawn door to the main spawnroom
a2
scale down mid roof from 1:1 ratio slope to 1:2
greatly improve clipping for smoother movement
adjust roof covers to slightly favor Blu side (bc of left-right sided projectile thingy, Red Soldiers and Demos have an easier time shooting the big building from mid shack)
reduce captime to 16s
scale up cap zone over the rooftop