hinden

hinden a23

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the answer is no, I've been on a long hiatus after the last test in may (had to deal with a family breakup, not going into details) but now im putting all my focus into hinden until its rc now

-changed church stairs to a 45degree flank
-extended 2nd point curve back area by 512hu
-red spawn has been remade
-new out of bounds detailing
-removed 2 health & ammo packs around the map
-new health & ammo pack inside the side room of red spawn

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Hinden has had a 2-year update cycle and we are nearing completion,
for the whole of this year, I will be doing major and minor gameplay changes to the map, the map is also being dedicated to a long time family member that has passed away

Sally Marie giedd 1950 -2018

-detail galore
-new last
-redid some buildings around a and b point
-a deathpit has been put by blues forward spawn
-redid the stairs by point b
-added an arch over point b
-smoothed out the road near point b
pl_hinden_a21
Credit : @Muddy

* remade about 60% of the map from scratch
* moved RED's and BLU's forward spawns around a bit
* modified spawn times
* a bunch of other stuff

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xeli
-fixed some nodraw
-added some detail to red final spawn
-more detail to C and B

basically its the same as a19 with more detail and fixes
Xeli
-re-located red forward spawn to the back of C
-remade last allowing red to hold an inner defense angle
-more detailing to point A, B
-added simple set soundscapes
-fixed 2 sniper sightlines (and most likely making red engies a bit more useful at the start of the map)
-removed the death pit by Blue first spawn and replaced it with a city street with a car and tank
Anreol
-redid some clipping
-added detail to old red forward spawn

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-file size increase by 10 MB :(
-detailed the point A building
-point A building is now "muddy's cafe"
-added a fence to point B
-removed metal building on B
-added useless hiding spot for spies to B
-detailing to spawn, A, B, and C
-fixed spawn bug
-pushed red forward spawn back 200 hu
-almost beta btw

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-Redid framework of blue spawn and detailed it
-Readded the hallway to D
-Reverted red spawn back to original location
-Detailed B corner
-Detailed alleyway buildings

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-Raised red spawn area
-Removed final point hallway
-Added a 64 unit platform by C
-Raised corner of B
-Moved red forward spawn back to C
-Removed reds old forward spawn room
-placed hallway health/ammo pack into back C room

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-added more clipping to stairs
-fixed spawns and visualizers
-added resupplies to the red final spawn
-fixed 3 sightlines
-redid back of point B
-raised point A's upper defense point
After 7 months I have released a14 of hinden! this is a complete remake of the previous version taking references from both the original and the remake, this version will also try to fix the length problem and give a more push and teamwork based playstyle while giving classes a better performance.

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