Highwood

Highwood b20

-Gave the chimney purpose
-Changed skybox brush arrangement to increase performance
-Added fade distance for a lot of props to increase performance
Added a small health kit in the hut above the cave. This should help blue push through point B just a little bit more.
Added clip brushes to smooth collision.
Increased delay between owl soundsin soundscape Grove.Outside (obviously the most important change in this version)

Fixed one way doors being openable from both sides

Packed Nax file (for those who might want to play with bots)

Fixed texture alignment of skycards (so they dont have this annoying faint line at the top)
Added door near point A. This should give both red and blue players more choice when defending or attacking point A.
Added clippings.
Brightened up a lot of dark corners
Updated 3d skybox
Aesthetics
I dont remember the changes but mostly aesthetics.
Quick Update
Added clippings
Capturing B now gives blue 3 minutes instead of 4 minutes
Capturing C now gives blue 2 minutes instead of 3 minutes
Fixed visible nodraw
This version took long time to work on since I intended to finish most of the works.

Detailed most places in the map
Name changed from Nelder Grove to Highwood
Optimized
A lot of details
Fixed clipping for building near point C.
Added another route into the building after point B. This route is one-way that enables after capturing point B.
Added custom soundscape. Credit to sean.townsend for Tawny Owl - Female and Tawny Owl - Male on freesound.org

edit: haven't actually added the soundscapes since I forgot to do so. However, the sound files and the soundscape are packed. The name of the soundscape is Grove.Outside
Name update because Sierra is already taken.
Added clipping for many areas
Lightened up area next to the ramp near final point