Highwood b17

My entry for the most bureaucratic contest I have ever seen, the Payload Checklist Contest

  1. a3

    Asd417
    Connected the lower area to the back of the final point.
    Increased blue respawn wave time by 2 seconds.
    Decreased red respawn wave time by 2 seconds.
    After capturing point C, the respawn wave time increases by 2 seconds for red.
    After capturing point C, the respawn wave time decreases by 2 seconds for blue.
    Added pickups around the first curve, moved pickup that was around point A.
    Increased size of doorway at final Added arrow to the start of the red spawn.
    Capping point A will now grant maximum of 3 minutes instead of 4 minutes.
    Increased size of the area around point B Slightly increased size of the area around point C.
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