Various changes:
Moved window next to point A
Changes around C point
Capping C point now unlocks sightline into D
Nuked the door after B. This will encourage more momentum-based plays.
Blocked one of the large sightlines at B to encourage more movement for red players
Moved the Health and Ammo at B in order to make spy picking them up less visible. Red heavy can no longer see on the dispenser and watch the ammo and the highground at the same time. Now he has to turn to check the ammo.