Version a8
- New objective flow, capture 3 ghosts, then find the name in the basement. Objective arrows point to the general location of the ghosts, and to the Rune Device in the basement.
- The lights no longer pulse on/off, they just stay on after a haunt starts (they briefly turn off).
- The playermonster music is quieter, and you can only choose hl1/hl2 music until nightmare-difficulty is completed which unlocks the silly music choices.
- Playermonster has viewmodel/body update.
- All players will play as heavy class now, and all players join red team. The playermonster joins blue team automatically. This class restriction means the race to the portal is more fair, and that the playermonster visuals will be consistent. The wearables are also removed from the playermonster.
- Playermonster default behavior (no class selected) is now that Taunting every 60s will turn off the lights in the school for 10s.
- Playermonster will now see the general hurt-area of the proximity damage zones near ghosts/the-name.
- Lots of detail updates, in general probably this is the last detail update. Hopefully the last map update, but I suspect some bugs will pop up.