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Multi Stage High Plains A3_1

Actually trying to make a modern Dustbowl, instead of just editing the old map and calling it "Pro"

Building from stage 3 outward. Currently this is only stage 3.

Features:
  • Wider routes
  • Courtyards for combat along route (Stage 3 in particular)
  • Layout tweaks
    • New flank for attackers on point 6
    • New alternative routes between points 5 and 6
    • Defenders last spawn is farther back from the control point
    • Forward spawn for attackers
  • Props for reaching different elevations
  • Ramps and clips to encourage advanced movement (trimping/rocket jumping)
  • New layout for CP6, but attempting to stay true to the original
  • QOL Improvements
    • Defending team respawns on losing a point
    • (CP6)Single respawn room for defending team instead of split layout
    • More doorways to Resupply to combat camping
    • More pickups
    • Adjusted capture time and respawn time
Author
TheGhostThatWas
Downloads
474
Views
474
First release
Last update
Category
Capture Points

More downloads from TheGhostThatWas

Latest updates

  1. A3

    Replaced dev textures because they were distracting testers; textures FPO Lowered some of the side walls to brighten routes Changed signs pointing to cp6 from decals to models which only enable after cp5 is captured; this fixes confusing signs...
  2. A2

    Changes Reduced size of cp6. Redistributed some space to the red's spawn yard. Many new or moved props obstruct sightlines on cp6, and outside of blues first spawn Increased size of staging area for blue on cp5 Old forward spawn is now solely...
  3. Bot didn't like zip files,

    repacked .nav