Helltrain v2

Helltrain v2 rc8b

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
  • Something not downloading? Download authors read this.

Helltrain v2 rc8b

Continuation of ctf_helltrain

I made ctf_helltrain_v2 last year but named it ctf_hearth, which isnt as cool sounding as ctf_helltrain.
This version has a lot of performance and layout improvements
Ill make this page look cooler when I get to rc
First release
Last update
Capture The Flag

More downloads from Panckakebro

Latest updates

  1. Minor update

    Added pumpkin bombs Removed teleport to mid effect when the roller coaster happens Visual touch ups
  2. Bug fix

    -Fixed a couple missing things at mid
  3. Bug fixes for stalemate gamemode


Latest reviews

This map takes me back to seeing ctf_convoy in TF2's early life, and I'm certain was Helltrain's inspiration. The time and effort put into this must be astronomical; I saw that "mapping all day makes Jack a dull boy" Easter egg. Plenty of details are here I enjoy that also help balance CTF.

The spawn portals help keep flag room control, a timer exists to prevent endless rounds, and there are jump pads for mobility in middle. I like that Halloween helps justify the outlandish ideas too.

Aesthetically, I love the atmosphere and technical prowess displayed with the dynamic 3D skybox and soundscapes. There's lots to unpack here with creativity and ambition, it's no wonder I bought a map stamp because I want to support people coming up with creative and innovative ideas.