Helix is a map where robots land in two completely different landing zones, labeled A and B and signed accordingly. The goal of this layout is to divide teams across the whole map, making players rely on good individual efforts or strong 2/3 player bonds. Tanks can come from either site, with the A tank traveling a much shorter route than the B one.
Below is a screenshot of how the paths work and where each drop zone is.
BenCo: Bomb hatch area, spawns, pop file
HolySnickerPuffs: Landing zones, clipping, game logic
Diva Dan: Core layout, theme, original concept
We hope you enjoy!