Haywire RC5

Payload map in the style of 2fort!

  1. Balancing

    - Any Capture will now trigger an instant Team Respawn - this is to prevent rolls from BLU and to prevent BLU rolling 3rd.
    - Adjusted Respawn Times on Last
    - Moved several Health Packs
    - started the texturing process
    - Reworked BLU Spawns
    - fixed extreme sightline on First
    - Moved RED forward spawn back and added a ramp to the highground
    - added a tunnel at Last to the main room
    - added two windows at Last
    - moved cart path out a bit to expand fighting room
    - moved RED last spawn and expanded the baby door
Return to update list...