Hat Factory

Hat Factory 56

Turned the nobuild layer on and a few more clipping additions
The Hat Factory has been updated for the Summer Update submissions!

The entire thing has been ripped apart and rebuilt. Except for the Conga container. It was always perfect.

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adjusted soundscapes.
rebuilt some of the area around the 2nd point. the intent was to enable red to fight back a bit more.
adjusted various sight lines being abused by snipers.
closed over several rooms that were never in play during play tests.
simplified the announcement system.
simplified the 2nd point as well, no more teleportation on top of the heavy's head. that was too much for some folks.
reduced the time given at the first 2 points.
removed a sub point.
added a few more crates to the last point.
simplified the texture selection of buildings. it was apparently confusing to people. seizures.

the map is now 37 megs, which is 25 megs smaller than before.
continuing to grind down on the detailing.

also my old steam post for the map stopped allowing for updates, so i had to start a new one for it.

http://steamcommunity.com/sharedfiles/filedetails/?id=642446800

please clap.
I chopped off the last stage.

bravo point got a bunch of space added to it. feels more defensible.

Polished a ton.

the end goal is now a hat vault thats in the belly of one of the giant heavys... that opens to show off a unique interior. there is 4 different interiors, it picks one at random just before it opens.

The 2nd blue spawn was polished up as a machine shop with a giant heavy hand being repaired.

red spawn has a submarine mech in it.

trimmed down the voice overs
Version 51

Immediate shout out to Egan from TF2Maps for his feedback.

He taught me the repack bsp command and reduced the bsp to a 1/3. That's saving the planet really.

He also gave me some thoughts on how to polish up some of the map. Blue's first spawn is noticabley different now.

The Blue Spawn death pit is more of a crate eater now, finally. And you really have to try to fall in.

There's a new sign in there too. Yes, i squeezed another in.
Version 50.... The layout from version 48 survives!

- added a new spawn for blue that opens up after they cap checkpoint alpha
- added and fixed teleports for the spawns.. it's supposed to teleport any left to the forward spawn
- since the layout didnt change as much, i detailed a bunch
- i lied the layout did change some. stage 2 area, the arena like area, has several rooms and paths closed up.
- more half life 1 announcer voices all the way thru. it'll nag you every 2-3 mins to push the cart.
- made the transition between satge 2 and 3 a lil more of a event. added fx! wooo. fx.
- more custom logos cause i made them and i'm using them.
- optimizing by making several large swaths of trim brushes into models. no more tjunctions.
- added more player clipping to help the people unable to stop rubbing up on things.
- toned down the lights in the tunnel of love by 25%. they are still by definition; bright.
New version of the map. last two stages cut and rebuilt.

last stage has a tunnel of love... you'll know it when you see it.
I've continued to polish the first two stages of the map: both in decoration as well as getting the spaces tuned properly. [or trying to]

The map now has new voiceovers that i cobbled together from half-life once annoucer vocabulary.. The VOX.

The Stage B has been redesigned. The robot arm has been removed and a new teleport system has been installed. This allowed me to revisit the timing here and was able to tighten it up quite a bit.

New hat fx have been sprinkled through the first two stages of the map.

new lighting in the first two spawn buildings has been installed and look nicer.

water level has been made consistant as well and removed any hurt brush areas.

the map is now bot friendly if you'd like to spin it up to try it out. they do ok with stage one. stage two needs more bot tuning. stage 3 is a bit of aq cluster for them too. but they do ok.
- Made a 2nd pass at the cart inspector giant arm animations. The cart is now launched into space but catches it just before the bomb hits the ground.

- added several new signs to help with some of the secrets in the map.

- added some crystals from the moon set to continue my pillage of those assets

- rebuilt all the steel framing in the mines as models. this saveg 3 megs on the BSP size.

- performance should be a little better over all.