Hardwood

Hardwood rc4

This update brings:
*Made the area around A and C smaller
*Pushed the windows at C forward, removed blu access to red highground area, raised a little section of ground
*Fixed some clipping
*Opened up A to the main red defensive position
*Changed some pickup values around
*Added more signs
*Probably more minor stuff I forgot

I hope I can get motivation for an update to fractal sometime soon..
This small update brings:
*Fixes to clipping that had somehow gotten deleted or shifted, hopefully there aren't any more issues with this left
*Made B and C's capzone trigger larger
*Now the edges of C's capzone are highlighted in hazard tape
*Made a door trigger larger
*Added a resupply cabinet in Blu's second spawn
*Some small misc changes

All and any feedback is greatly appreciated, especially on Blu's rightmost spawn exit in the starting area (should it be 1 way or not?). If feedback is indecisive, I'll add a small way back up somehow
I somehow disabled clipping over A, this should fix that. Hopefully there aren't any other issues
This update brings:
*Removed a red route into A to make it slightly less confusing
*Shifted balance of healthpacks before A
*Moved a rock to make a sightline into A less potentn
*Fixed some clipping around A
*Removed red B spawn for C, now red spawns at their C spawn
*Remade all connectors between B and C, hopefully plays better now
*Made lip at C near point 16HU instead of 32HU
*Brightened up some areas
*Fixed some rendering issues around the map
*Probably even more stuff that I forgot

All and any feedback is greatly appreciated, as always.
Screenshots will be updated for A10 most likely
This update brings:
*Changed a few clips
*Removed/added some overlays
*Fixed some misc broken things like a missing forward respawnroom
*Added a path past the big choke
*Flipped the choke's staircase so it's harder for red to get up now
*Changed some health pack sizes
*Widened a route near last
*Fixed some bad skybox brushes
*Added baby staircase, stop feedbacking my little wonderful edges that you must jump up
*Probably more stuff that I forgot

As always, all and any feedback is greatly appreciated!
This big update brings:
*Remade all connectors between A, B and C
*Removed the deathpit on A and gave another route there
*Added more spots to defend from on A, B and improved a spot on C
*Simplified a lot of routes
*Changed entrances into B and C
*Added new forward spawns for both teams
*Fixed some other stuff
*Probably more that I forgot? It's been 2 months since I last updated this!
Hopefully these changes make it less shite

As always, all and any feedback is greatly appreciated

screens:
cp_hardwood_a70009.png
cp_hardwood_a70006.png
cp_hardwood_a70007.png
cp_hardwood_a70010.png
cp_hardwood_a70008.png
cp_hardwood_a70005.png
cp_hardwood_a700011.png
This update brings:
*Added more ammo around the map
*Widened the main doorway into last so it isn't such a massive choke (still need to deal with the sightline)
*Added a route between the red highground on last and before the area just before
*Removed some cover for red on last
*Nobuilt stuff at B
*Clipped some things
*Fixed an invisible brush
*Replaced a fence with a structure so people stop trying to rocket jump it
*Clipped some edges near A
*Added borders so people can't think they can go on (thanks to chin and Startacker for the wonderful model)
*I don't think anyone has noticed the moth yet
*Moved some models slightly
*Adjusted cap times
*Probably some more small things that I forgot?

Huge thanks to everyone who tested A5, all your feedback has been taken into consideration even if not implemented yet

cp_hardwood_a50009.png
cp_hardwood_a50008.png
cp_hardwood_a50007.png
*Added the C point, changed the layout slightly, adjusted cap times, added windows, and adjusted clipping
This update brings:
*Blu forward spawn
*Added a spawn teleport for Red's first spawn
*Added a sign above their second spawn
*Moved the cliffside push trigger + fence backwards
*Fixed some clipping

The test had very few people on so didn't get much good feedback :(

As always, all and any feedback is greatly appreciated!
This big big update brings:
*Fixed scaling
*Converted to 3CP linear A/D (although C is cut out for now, for testing purposes)
*Basically just a complete remake
*Almost forgot Moth

Screenshots as of A3:
cp_hardwood_a30009.png
cp_hardwood_a30008.png
cp_hardwood_a30007.png
cp_hardwood_a30011.png
cp_hardwood_a30012.png


Thank you to everyone who's tested this already!