- Water slowdown reduced (from -62% to 30%). Average speed classes are unaffected barring certain movement altering weapons
- Environment brightness has been increased
- Reduced minimum random interval for storms from 90 to 60 seconds
- Elevator has been widened
- Fixed performance issues caused by old rain particles by replacing them with no collision
- Fixed missing menu photo error
- Fixed stage 1 final point spawns being killed
- Elevator spawns moved outside the mill
- Pipeyard CP spawns moved beside point
- Pipeyard defense spawns moved back near offices
- Garage Sale spawns moved further back to burnt house
- Lowered amount of unnecessary edicts
- Minor fixes, adjustments, and optimizations
- Stage 2
- Added the Soda Popper, Brass Beast, Huntsman, and Diamondback to initial weapon choices (replacing Scattergun, Natascha, Sniper Rifle, and L’Etranger)
- Guaranteed Sniper Rifle and Jarate spawns inside Burger City