Gunflint

Gunflint A12A

Patch notes for alpha 7 version A:
-door
20210323224825_1.jpg
(^door in question)
-added lamp in dark corner
Changelog for Alpha 7:
-Redid the balcony at mid to make it a building
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(^before and after)
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(^its interior)
-Removed a flank route to make flanking in general less powerful
-Redid the lighting with lamps from upward for better visibility and pretty lights
-Added more cover to mid
-Added an extra health and ammo pack near mid
-Added more clipping in some places
Patch notes for alpha 6:

-improved clipping on the cinder blocks at mid
-added a health pack under the point
-moved a health ammo pack
-added better lighting to the interior of buildings
-changed some of the geometry to make trimping easier
-added windows to buildings because i felt like it
-better optimization
-more details outside of the playable area
Patch notes:

-removed problematic sniper perch
-added cover to make it easier to push mid
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(^the sniper perch used to be in the building in the middle and the new building is on the right)
-lowered some drops on the map to reduce fall damage
-added clips to some doorways to avoid getting stuck
-changed lights for easier visibility and team recognition
-small changes to the overall map geometry
-added some new details to existing buildings

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-Added more cover to the interior of buildings
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(^Example)
-Added clip brushes to ledges and some walls
-Added cover to the sewers
-Decreased the height of a drop to prevent fall damage
-Replaced the shutters in the spawn courtyard with actual geometry
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(^New spawn courtyard)
-Small changes to mid, including a larger cap zone and different textures
-Changed powerful sniper sightline
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(^This sightline)
-Removed areas players got lost in
-Lowered some drops to get rid of unneccesary fall damage
-Did a complete redo of mid

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