Gullypass

Gullypass A3

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Gullypass A3

A King of the Hill map, set between a Ravine with the goal of capturing a Radio Station

View: https://www.youtube.com/watch?v=23-3VPe6J6g


KoTh - Gullypass is a map developed by me the map creator centered around a ravine i once saw between a road while driving through the fjords.

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Set in a ravine between two roads, the Red and Blue team are tasked to navigate through a thick forest with the goal in mind to reach the Radio Station in the middle of the map to capture it. Visibility is a key design of this map with how dense. foggy and dark the map is.

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This map is very performance heavy, this is due to the map being sloped on either side, meaning so that from the very start of the map you can see the entire map from start to the end.
The initial build of this map was developed in 72 hours.

This map is not done nor released, this is a test version of the map.

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Created By:
  • JonathλnPR - Mapmaker / Custom Textures / Custom Sounds / Custom Models / Media
  • HiϞ - Logo / Media Frames
Special Thansk To:
  • The Serider Community - Playtesting
  • Death Experiments - Playtesting
  • TF2maps - Playtesting

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Asset Credits:

View: https://youtu.be/tHFd9KF_-6M?si=fYPHnE46gne2q3zK
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Author
JonathλnPR
Downloads
39
Views
269
First release
Last update
Category
King of the Hill

Resource team

More downloads from JonathλnPR

Latest updates

  1. Alpha 3 Update - Pass

    Reduced the sizes of func_respawnroom's and split them into areas ( This should allow so engineers can now build at the spawn pavement ) Added a barriers on each side of the spawn that tells if there's a spawn protection area by a hologram...
  2. Alpha 2 Update - Gully

    Added a third way to enter the control point from the top of the roof of the Radio Cabin Added Two news shacks on each middle end of the control point for more flank points ( These serve as the power to the Radio Station ) Fixed some model...