Gullypass A3
A King of the Hill map, set between a Ravine with the goal of capturing a Radio Station
KoTh - Gullypass is a map developed by me the map creator centered around a ravine i once saw between a road while driving through the fjords.

Set in a ravine between two roads, the Red and Blue team are tasked to navigate through a thick forest with the goal in mind to reach the Radio Station in the middle of the map to capture it. Visibility is a key design of this map with how dense. foggy and dark the map is.

This map is very performance heavy, this is due to the map being sloped on either side, meaning so that from the very start of the map you can see the entire map from start to the end.
The initial build of this map was developed in 72 hours.
This map is not done nor released, this is a test version of the map.

Created By:
- JonathλnPR - Mapmaker / Custom Textures / Custom Sounds / Custom Models / Media
- HiϞ - Logo / Media Frames
- The Serider Community - Playtesting
- Death Experiments - Playtesting
- TF2maps - Playtesting

Asset Credits:
- Antiquity - Bushes
- Sobek Asset pack - Generator
- Team Fortress 2 Classic Emporium Vehicle Version - Delivery Van
- CPv2001 Animated Capture Point Remake - On and Off animation
- Selbyen Assets - Wood Textures
- Frontline Pack - Bunker Metal Texture
- Autumnal Content Pack - Wood Beam Textures
- Spiralstove Animated Computers Redux - Computers
- Spiralstove Animated Computer Reels - Computers
- Maps License